inventory full nms

Fixed an issue that prevented Cuboid Roof pieces from snapping correctly to Cuboid Rooms. The fuel cost to charge a Biofuel Reactor has been reduced. Increased the base speed of the Pulse Drive for faster interplanetary travel. Fixed a rare issue that could cause freighter bases to be reset to the default layout when summoning a freighter in a system that already had other freighters. Fixed an issue that caused expedition commanders to be invisible after returning from the freighter hanger. Items can now be picked up and dropped onto a piece of technology to repair or install it. Improved the animation of discoveries in the Discovery Page. Fixed a bug that caused mission tips to cycle rapidly if the hazard protection was charged by going into a cave at the start of the game. Fixed an issue where NPCs on the Space Anomaly would change scale when turning. By using our Services or clicking I agree, you agree to our use of cookies. The best you can do is warp in your freighter to the system where the new freighter is and you'll get a compare option that lets you move the inventory. Added a plug socket to the Standing Lights, allowing them to be powered.

Fixed an issue that caused the torch to toggle incorrectly while the Terrain Manipulator is equipped. Fixed an issue that caused missing geometry when building foundations for Cuboid Rooms. Improved the clarity of the positive and negative percentages on the shop interface. Increased the size of the freighter technology inventory. In the latest No Man’s Sky update, Synthesis, you’ll be able to upgrade your favorite starship all the way up to S-Class. Fixed an issue with mouse sensitivity when using ship free look, if the flight settings used Locked rather than Tethered controls. When starting a new game, the Personal Forcefield is in the list of pre-known technologies. Introduced a new ship salvaging mechanic. Thanks again /u/Rhizzlemizzle77. Fixed an issue where inaccurate growing times were listed for plants placed in an unpowered planter. When opening the Discovery Page immediately after discovering a creature, the page is opened directly on that creature. I have 5 free slots on my exosuit and it doesn't say how many free slots I … Fixed an issue that prevented the correct currency from displaying in the top left when using various research/unlock UIs such as the Construction Research Unit. Faded out the holograms of suggested snapping locations when placing base parts.

Added a new technology, the Personal Refiner. Improved the clarity of the text message when saving progress in multiplayer. Fixed an issue that caused vehicle damage to ignore multiplayer permissions, permitting player damage against players with PvP disabled. Increased the speed at which dialog text prints out if players choose to skip the dialog. Improved the text on the Discovery Page that describes the habitat of a creature. The Catalogue now uses the full popup detail, showing the stats and requirements of products and technologies. Some of the other improvements in the Synthesis update include a host of quality-of-life changes to No Man’s Sky, including a new update that should make the player inventory much easier to use. This patch also includes dozens of other changes including a better space map, a more clear terrain editing system, improvements to base building, and the ability to save customizable outfits. Fixed a rare issue that could block mission progression at Artemis’ crashed ship.

The Discovery Page system view now opens to the right section for your current system. Fixed an issue where predators would attack players using the Building Camera. When charging a piece of technology, it is now possible to adjust the size of the stack being used. Fixed a rare issue that caused damage details to not be correctly displayed when viewing expedition results.

By choosing I Accept, you consent to our use of cookies and other tracking technologies. Fixed an issue that caused the starship hyperdrive range to be used to plot freighter hyperdrive routes. Fixed an issue that could make it difficult to pulse drive towards mission markers. I'm having the same problem. Fixed an issue that could close the refiner UI when changing stack sizes. Removed Large Power Doors from the Construction Research Unit as these were not intended to exist as a placeable object. OP- empty your freighter inventory because the Commander is trying to give you multiple things. The Exosuit backpack displayed in the UI now matches the players’ chosen backpack customisations. Fixed an issue that could cause the Multi-Tool, starship or Exosuit backpack to appear in the Discovery Page. Fixed an issue where an interaction camera could clip inside the geometry of ancient ruins. Fixed an issue where mission steps that involve going through a portal would fail to display any text. Fixed an issue that caused corridor pieces not to transmit power to parts placed within them. Fixed an issue that prevent the Fuel Oxidiser expedition upgrade from actually reducing expedition time. When opening the Discovery Page, the planet page is now opened first if you are currently on a planet. I'm trying to scrap a ship I found, I just repaired the pulse engine and launch thruster but then I select to scrap it sais "Inventory Full". Fixed an issue that caused the HoloController (visible when using the DualShock4 in VR) to be incorrectly aligned. Added chat alerts to other members of your group when you take damage. Press J to jump to the feed. Fixed an issue that could cause ships to stop land in midair without any input from the player. Fixed an issue that caused the wrong text to appear when unable to afford a blueprint from a technology researcher on the Space Anomaly. Added an Emergency Warp upgrade that can be accessed from the Quick Menu. The popup for weapons installed in the starship show the peak potential damage for that weapon, accounting for all installed upgrades. You then sell it all to get your units.

Improved the snapping of the fleet command rooms. When moving items around the inventory, dropping an item onto another item will now cause them to swap positions. Fixed an issue that caused the freighter bridge / hanger to be incorrectly turned on and off while docking. Added more chat alerts to let other players in group know about your mission progress – for example, collecting an item or requiring more of a substance to build a part. Repeated interactions with Traveller Iteration Ares now use a short form of the conversation, to make batch hand-ins faster. Fixed a number of rare issues where core story missions would not trigger the next mission. Fixed an issue that could cause markers on Beacons and other objects to vanish after using the Survey Device. Fixed an issue that caused the large mission detail popups to be visible when using the Analysis Visor. Allowed players to permanently accumulate teleport destinations outside of their home (ie furthest progress) galaxy.

When collecting items, they will now be added to any preexisting stacks if those stacks are in the Cargo inventory. Reduced the repair costs of various items of debris found on planet surfaces. Added a new freighter technology, the Matter Beam. Improved the variety in the names and requirements of damaged objects that block inventory slots in damaged starships and Multi-Tools. Regardless, you will not get a refund on anything you built in your old freighter. Fixed an issue that caused bone and scrap to be displayed incorrectly on the Discovery Page. When transferring items to other players, it is now possible to adjust the size of the stack being sent. Fixed a glitch in the gathering animation. The cost of upgrading the first few cargo slots has been reduced. Players can now just drag and drop items to switch them, or to automatically repair broken gear with the necessary components.