outer worlds zoe companion

The Outer Worlds looks like a game you’ll be shooting your way through. Talk to her for a bit, and she'll tell you about how Zoe's disappeared. He sends you to the planet to meet Hawthorne, a mercenary with a snazzy shop. Who you decide to become will determine the fate of everyone in Halcyon.

Adelaide McDevitt Quest Guide. Parvati Holcomb is a potential companionfor the Stranger. Loot their bodies and camp, then keep moving. Over the rocks, you'll spy one marauder next to an exploding barrel. For more tips, tricks, and walkthroughs for The Outer Worlds, be sure to head over to our growing guides page for the game. She likes to personify the machines she interacts with often giving them names. He needs your help getting supplies so he can revive the rest of the colonists. He won't have a power regulator to just give you, but he has an idea--divert the power from the Botanical Labs to the Cannery, and you can have the power regulator in the lab area. She's impossible to miss. Follow the waypoints as the game introduces the controls to you.

Luckily, there's another way to convince Zoe to return to the fold, so fast travel back to the Botanical Lab. It's well east of the Botanical Lab and northeast of Edgewater. After killing some people along to way, talk to Silas, who will give you your first side-quest, as well as where to go to talk about a power regular. This quest takes starts your exploration of the Emerald Vale. She'll give you a new ID card and ask you to go to the worker's settlement to find a replacement. After heading out of the cave, you'll come across your first enemies. Turn right, and there he is. Eventually, you'll come across the Guard Pelham.

Follow the road leading out of the Botanical Lab and hang a left at the crossroads. Players will meet Adelaide as part of the quest Comes Now the Power that must be completed to take off from Terra-2. You'll meet her when you Reed Tobson's office during the story mission - … Follow the dialog options, and she'll eventually relent and return to the Botanical Lab. Guide on how to recruit each of the 6 possible companions in The Outer Worlds. Shoot the barrel to kill him, then kill the second enemy. This area doesn't have a fast travel node, so you'll need to hoof it there on foot. You can either lie if you have 5 points in it, attack her, or be honest. Zoe will be standing out in the open in the middle of the zone. If you have 5 points in Persuade, Lie, or Intimidate, you can have the Lieutenant help you fight the enemies, but if not, you're on your own. Unfortunately, you crush the poor guy when your pod crashes into him. Once the cost is clear, head onto the ship. That's all you need to know about completing the "Finding Zoe" sidequest in The Outer Worlds. Once there, go talk to Grace. In the sci-fi RPG The Outer Worlds, explore the furthest reaches of space and encounter a host of factions all vying for power. If you have 5 points in Medical, you can patch the wounded guard up--otherwise, talk to him to learn about where you are and to grab a gun. Explore Edgewater to your heart's content, and then head to the Saltuna Cannery when you're ready. Use your new firearm to blast away the barrels that Guard Pelham set up. Click one of the links below to jump straight to the companion you're looking for, or scroll on down to read the whole list.

This will unlock the next Walkthrough quest, Comes Now the Power. The Outer Worlds begins with the rouge scientist Phineas Welles coming to save some abandoned colonists. Eventually, you'll come across Lieutenant Mercer, who is extremely upset that Hawthorne decided to land where he did, and slightly less upset about the marauders. In the corporate equation for the colony, you are the unplanned variable. For this one, you're tasked with bringing a wayward deserter back to the Botanical Lab. This walkthrough guide will show you how to complete the "Finding Zoe" sidequest in The Outer Worlds. The Outer Worlds: How to Complete "Passage to Anywhere", The Outer Worlds: Mods for Weapons and Armor Guide, The Outer Worlds Science Weapon Groundbreaker Location Guide, The Outer Worlds Companion Overview and Locations, Ask about the surprise he has for Zoe (first option), Tell him why you're interested when he says "No". What is the Maximum Level Cap in The Outer Worlds, Voice Actors and Cast List for The Outer Worlds, Things Ghost of Tsushima Doesn't Tell You. How to unlock Parvati in The Outer Worlds. Head towards the ship and start taking your foes down. Parvati is the first companion you can add to your crew. Blood and Gore, Intense Violence, Strong Language, 13 Tips and Tricks for Surviving The Outer Worlds, The Best Perks to Unlock in The Outer Worlds, 5 Character Builds to Use in The Outer Worlds, How to Find and Recruit All Companions in The Outer Worlds, How to Find All 5 Science Weapons in The Outer Worlds, How to Find Every Disguise in The Outer Worlds, How to Reset Character Skills and Perks in The Outer Worlds, How to Holster Your Weapon in The Outer Worlds, How to Find and Use the Holographic Shroud, How to Remove your Companion's Helmet in The Outer Worlds, How to Steal and Pickpocket in The Outer Worlds, How to Use Consumables in The Outer Worlds, How to Unlock the Travel Planets in The Outer Worlds. Your destination is the Abandoned Industrial Zone. Parvati is an empathetic yet naive mechanic working in Edgewater, maintaining the Saltuna Cannery's machinery. Before you get to go outside, you have the chance to edit your party, as it were. Outer Worlds How to Dismiss Companions How to Add & Remove Companions in Outer Worlds?

After accepting the quest, you need to investigate Zoe's house in the Botanical Lab area. Be wary of the gang of Marauders about halfway between the Botanical Lab and the Abandoned Industrial Zone. While it's one of the least rewarding early side missions in the game, it's still worth the rewards you get. Doing so will update your quest marker. Two companions are enough for a fair amount of party customization at a time, as their abilities play a large part in combat. Stranger in a Strange Land is the first quest of The Outer Worlds. There are a lot of sidequests in the early stages of The Outer Worlds. While it's one of the least rewarding early side missions in the game, it's still worth the rewards you get. And while there’s plenty of that, approaching the game like it’s a shooter might not be the best strategy. She is by the fire with several other NPCs, including Thomas Kemp from "The Frightened Engineer" side quest. Things get sticky, though, because Zoe doesn't want to go back to the Botanical Lab. The Outer Worlds allows you to recruit every companion, but you can only bring two of them with you when you leave your ship. Once there, read the two notes on the tables to the left and right of the door.